Needless to say, these days I often see razer products that looks interesting, like their huntsman keyboards, but I just can't be arsed anymore. When it is installed it sometimes disabled the products that it was supposed to enhance (I gave a Viper mouse to my nephew because he wanted it for his birthday and he installed synapse and it periodically disabled his mouse). So I always just threw the razer products in the bin.Īnd whenever I installed Synapse, it would handicap my PC, and cause it to take 30 seconds extra to boot. The time alone corresponds to about $100-$300 for me, not to mention the time used to find, read reviews and buy the product in the first place. It means that when I've bought a razor product, I'd have to spend time and money to RMA to get a replacement. Some were broken out of the box (Boomslang, that could not move diagonally to the upper right), or the gaming mice could only be moved slowly without spassing out (several of their mice, and I can't remember all the names: copperhead, diamondback, etc), or the liftoff distance was so high that it was unusable (abysus), or the mouse prediction made the mouse useless (salmosa) or the mouse button broke after 10 minutes of use (deathadder), or the keyboard switches became mushy after 10 days of use (can't remember the name of the keyboard, it was 4 years ago). I am always very suspicious when someone reports that they have been using their razer product for more than a month, because I've not had any of the products I bought from razor work for more than 2-3 weeks at most. The installation process often caused a bluescreen, and didn't work as any other normal windows installation.Īdd to this, that their products are of the same quality as their software. The previous versions are not viruses, they're just so poorly written that the effects of installing them on our our systems, is equivalent to getting a virus. ![]() I've avoided installing synapse for years. Note I haven't tried Synapse 3, as far as I know but I've tried the previous versions. You can do so by simply clicking flair under your link! Please flair your submission accordingly.Submissions that enable or have the intent to enable piracy and online gambling are not permitted.No "general" URL shorteners (bit.ly, tinyurl, etc).No asking about restock/availability/release dates.Don't post users' personal information.Accounts created only for this purpose will be banned instantly. Do not spam your personal website or youtube channel.All "Rant" posts must: Include a reasonable amount of details about the issue, Not be from throwaway, abandoned or new accounts, and should not be used as a support avenue.All troubleshooting or support related posts only in the Technical Support Sticky thread.Low-effort/unrelated content will be removed.You can find the list of trusted RΛZΞR accounts and much more in the wiki Remember to keep your personal details safe, including case numbers. r/RazerPhone /r/ChromaProfiles /r/MechanicalKeyboards /r/SynapseShare /r/SuggestaLaptop /r/GamingLaptopsĭue to the nature of this subreddit and RΛZΞR customer support sometimes handling customer's personal information through PMs, do not trust anyone who says they are a RΛZΞR employee unless they have a flair. RΛZΞR is more than just the world's leading brand in gaming. RΛZΞR was founded in 1998 in San Diego, California by CEO Min-Liang Tan and President Robert "RΛZΞRguy" Krakoff in a tiny shared office with a couple other gamers. The GodotHello project is a Godot sample app that shows the animations from the Chroma Animation Guide.A subreddit for discussion of RΛZΞR brand gaming products. ![]() The extension also makes the API available to Lua scripting. The Chroma SDK Extension provides a ChromaSDK object with actions, conditions, and expressions available for visual scripting. Gideros Plugin that supports both HTML5 & PC JS Library for playing Chroma animations through the Chroma REST API. The GameMaker Extension allows you to control lighting for Razer Chroma. The Chroma API is exposed via both C++ and a Blueprint library. The Unreal Plugin is a runtime module for UE4. The Unity Plugin exposes the Chroma API via C#. This also includes a standalone C++ GUI editor for inspecting and hand editing animations. The tool automates porting Chroma designs to several languages and engines for both PC and XBOX.Ī C++ library that extends the core Chroma SDK with animation manipulation and playback support. The editor can generate embedded Chroma animations in source code for multiple programming languages. The editor can be used to record Chroma animations using web cam, desktop capture, images, and video sources. Overview of all our available engine plugins and various tools.
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